Axel is a Mutant Explorer who Moves Like A Cat in a Post Apocalyptic world
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Might:     ______ Pool: 12 Edge: 1 Defense: Practiced
Speed:     ______ Pool: 18 Edge: 1 Defense: Practiced
Intellect: ______ Pool: 15 Edge: 0 Defense: Practiced
Initiative: Practiced

Effort: 1
Armor: 0
Experience Points: 0

Recovery Roll: 1d6+1
	Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours

Damage Track:
	Hale > Impaired > Debilitated


Special Abilities
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Greater enhanced speed
	You gain 6 points to your Speed Pool. Enabler. 

Improved edge
	Choose one of your Edge stats that is 0. It increases to 1. Enabler. 

No need for weapons
	When you make an unarmed attack (such as a punch or kick), it counts as
	a medium weapon instead of a light weapon. Enabler.

Poison immunity
	You are immune to all poisons.

Slippery skin
	You secrete a slippery oil, giving you an asset in any task involving
	slipping from another's grip, slipping from bonds, squeezing through a
	small opening, and so on.


Skills
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Danger sense (Pool:Speed, Cost:1)
	Your initiative task is eased. You pay the cost each time the ability is
	used. Enabler.

Balance (Trained)
	You are trained in balancing. Enabler. 

Heavy weapons (Practiced)
	Heavy Weapons

Light weapons (Practiced)
	Light Weapons

Medium weapons (Practiced)
	Medium Weapons

Practiced with all weapons (Practiced)
	You become practiced with light, medium, and heavy weapons and suffer no
	penalty when using any kind of weapon. Enabler.

Useless eye (Inability)
	One of your eyes is unusable or missing. Tasks specifically involving
	eyesight are hindered.


Attacks
-------

Punch 
	Cost:Free Stat:Might Damage:2 Type:Light
	Skill:Practiced Distance:Immediate
	A right jab.
	Eased by one step for Light weapons.

Light Weapon 
	Cost:Free Stat:Speed Damage:2 Type:Light
	Skill:Practiced Distance:Immediate
	A light weapon of your choice. Granted from Starting Equipment.
	Eased by one step for Light weapons.


Cyphers
-------
Limit: 2

Detonation (Spawn) (Level: 8)
	Projects a small physical explosive up to a long distance away that
	bursts in an immediate radius, blinding all within it for one minute and
	inflicting damage equal to the cypher's level. The burst spawns 1d6
	additional detonations; in the next round, each additional detonation
	flies to a random spot within short range and explodes in an immediate
	radius. Roll a d100 to determine the type of damage dealt by all
	detonations:
	Rolled a 11. Corrosive.
	Manifest

Intelligence Enhancement (Level: 5)
	All of the user's tasks involving intelligent deduction-such as playing
	chess, inferring a connection between clues, solving a mathematical
	problem, finding a bug in computer code, and so on-are eased by two
	steps for one hour. In the subsequent hour, the strain hinders the same
	tasks by two steps.
	Subtle


Equipment
---------
Money: 0

- Appropriate clothing and a weapon of your choice, plus two expensive items,
two moderately priced items, and up to four inexpensive items. Granted from
Starting Equipment.

Improvements
------------
Tier: 1

[ ] Increase Capabilities
[ ] Move Toward Perfections
[ ] Extra Effort
[ ] Skill Training


Background
----------
Explorer
You are a person of action and physical ability, fearlessly facing the unknown.
You travel to strange, exotic, and dangerous places, and discover new things.
This means you're physical but also probably knowledgeable. Although Explorers
can be academics or well studied, they are first and foremost interested in
action. They face grave dangers and terrible obstacles as a routine part of
life.

Mutant
Savage forces strong enough to destroy a world left you transformed. Either
through latent mutations passed down from ancestors that survived the
apocalypse, or because something about you reacts when you're exposed to
radiation or some other mutagenic source, you are prone to mutation. You might
look relatively similar to others of your species, or you might have one or more
obvious physical differences that make it hard to disguise your nature. Not that
you necessarily want to hide what you are; you might wish to proudly display
what makes you different and, to your mind, better.

Moves Like A Cat
Lithe, flexible, and graceful, you move quickly and smoothly, and never seem to
be where danger is.

Choose how you became involved in the adventure:
- The other PCs found you in some weird “mutant” chrysalis and pulled you out;
you were grateful and joined them.
- The other PCs were “hunting mutants” but when they found you, they realized
they had been misguided.
- You wanted to get away from a bad situation, so you went with the PCs.
- The PCs asked you to come along, believing that your particular mutations
could be harnessed for the benefit of the mission.

Background Connection
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Your best friend from your youth is now an influential member of the government.

Focus Connection
----------------
Pick one other PC. They are deathly afraid of heights. You would like to teach
them how to be more comfortable with their feet off the ground. They must decide
whether or not to take you up on your offer.

Notes
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Possible player intrusions based on your character type:
Fortuitous Malfunction
A trap or a dangerous device malfunctions before it can affect you.

Serendipitous Landmark
Just when it seems like the path is lost (or you are), a trail marker, a
landmark, or simply the way the terrain or corridor bends, rises, or falls away
suggests to you the best path forward, at least from this point.

Weak Strain
The poison or disease turns out not to be as debilitating or deadly as it first
seemed, and inflicts only half the damage that it would have otherwise.

Improved neural processes
You gain +5 to your Intellect Pool from Beneficial Mutation.

Possible GM intrusion from your focus:
Even a cat can be clumsy. A jump isn't quite as easy as it looks. An escape move
is so overzealous that it sends the character right into harm's way.

http://localhost:3000/account/cypher/characters/joXNZJ
Last Updated: June 15th, 2024 17:14 App Version: 1.06.12 Beta

